The following images are from Life Is Strange:True Colors! I was a 3D Environment artist responsible for the set dressing, tertiary prop creation, and optimization of various levels.

From the Life Is Strange:True Colors trailer! I was responsible for the set dressing of all the foliage in the islands along main street, Foliage optimizations, and set dressing for the Fine Arts building.
From the Life Is Strange:True Colors trailer! I was responsible for the set dressing of all the periphery foliage outside of town and along the river, Foliage optimizations, and construction and  set dressing of periphery buildings.

The next two are from Star War's The Old Republic:'s Flashpoint Nathema! I was responsible for level design, model and texture modifications from 3D vendors, lighting, set dressing, terrain sculpting&painting, and optimization.

A shot from Star War's The Old Republic:'s Nathema! I was responsible for level design, model and texture modifications, lighting, set dressing, terrain sculpting&painting, and optimization.
A shot from Star War's The Old Republic:'s Nathema! I was responsible for level design, model and texture modifications, lighting, set dressing, terrain sculpting&painting, and optimization.

One of my environments for my RCAD Thesis, Shoot To Kill! Made in Unreal Engine 4.  All Assets, lighting and setdressing were modeled and textured by me. Maya, Zbrush, and Substance Painter.

Listening post command center from Star War's The Old Republic:'s Listening post! I was responsible for level design, lighting, set dressing, and optimization.

Listening post command center from Star War's The Old Republic:'s Listening post! I was responsible for level design, lighting, set dressing, and optimization.

The next two are from Star War's The Old Republic:'s Flashpoint Copero! I was responsible for level design, model and texture modifications from 3D vendors, lighting, set dressing, terrain sculpting&painting, and optimization.

Park area in Flashpoint Copero from Star Wars:The Old republic! I was responsible for level design, lighting,terrain vertex painting,set dressing, and optimization.
Ship Hull Assembly room in Flashpoint Copero from Star Wars:The Old republic! I was responsible for level design, lighting, light texturing/model modifications, set dressing, and optimization.