The following images are from Life Is Strange:True Colors! I was a 3D Environment artist responsible for the set dressing, tertiary prop creation, and optimization of various levels.
The next two are from Star War's The Old Republic:'s Flashpoint Nathema! I was responsible for level design, model and texture modifications from 3D vendors, lighting, set dressing, terrain sculpting&painting, and optimization.
One of my environments for my RCAD Thesis, Shoot To Kill! Made in Unreal Engine 4. All Assets, lighting and setdressing were modeled and textured by me. Maya, Zbrush, and Substance Painter.
Listening post command center from Star War's The Old Republic:'s Listening post! I was responsible for level design, lighting, set dressing, and optimization.
The next two are from Star War's The Old Republic:'s Flashpoint Copero! I was responsible for level design, model and texture modifications from 3D vendors, lighting, set dressing, terrain sculpting&painting, and optimization.