The following images are a few of my favorites that I worked on for Netflix’s UNHINGED as a Senior 3D environment artist, lighting artist, and level artist! I was responsible for asset creation, lighting, layout, and working with outsource teams to provide written feedback, ensure asset quality, and integrate assets.
The following images are from Life Is Strange:True Colors! I was a 3D Environment artist responsible for the set dressing, tertiary prop creation, and optimization of various levels.
The next two are from Star War's The Old Republic:'s Flashpoint Nathema! As a 3D Environment artist I was responsible for level design, model and texture modifications from 3D vendors, lighting, set dressing, terrain sculpting&painting, and optimization.
The next two are from Star War's The Old Republic:'s Flashpoint Copero! I was responsible for level design, model and texture modifications from 3D vendors, lighting, set dressing, terrain sculpting&painting, and optimization.