The following images are from Life Is Strange:True Colors! I was a 3D Environment artist responsible for the set dressing, tertiary prop creation, and optimization of various levels.
The next two are from Star War's The Old Republic:'s Flashpoint Nathema! I was responsible for level design, model and texture modifications from 3D vendors, lighting, set dressing, terrain sculpting&painting, and optimization.
The next two are from Star War's The Old Republic:'s Flashpoint Copero! I was responsible for level design, model and texture modifications from 3D vendors, lighting, set dressing, terrain sculpting&painting, and optimization.